All joints at their limits ©
 
HomeFAQMemberlistUsergroupsRegisterLog in

Share | 
 

 Gameplay...

Go down 
AuthorMessage
kosovohp
I'm becoming active !
I'm becoming active !


Posts : 21
Join date : 2010-09-28

PostSubject: Gameplay...   Mon Jan 03, 2011 8:54 am

Visual novels are distinguished from other game types by their extremely minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving (most recent games offer 'play' or 'fast-forward' toggles that make even this unnecessary).

Most visual novels have multiple storylines and many endings; the gameplay mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game. This style of gameplay has been compared to the Choose Your Own Adventure books. Most, however, strive for a higher level of plot and character depth than the aforementioned series of interactive children's books. These can be more closely compared to story-driven interactive fiction. While the plots and storytelling of mainstream video games is often criticized, many fans of visual novels hold them up as exceptions and identify this as a strong point of the genre.

Übersetzungsbüro
silver charm bracelets
Back to top Go down
View user profile
 
Gameplay...
Back to top 
Page 1 of 1
 Similar topics
-
» Warhammer RPG
» My review on the Contra series
» Pokemon Black 2 White 2 Footage and Japanese Gameplay from Japan!!
» Mordheim vs. Gameplay
» Let's Play Digimon Story: Cyber Sleuth! (screenshot LP)

Permissions in this forum:You cannot reply to topics in this forum
Darkanimz :: News :: Introduction-
Jump to: